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Aubrey Nomed
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PostPosted: Sat Mar 05, 2011 3:36 pm    Post subject: charater building Reply with quote

Im building a ice tank, a nature healer, And im not sure what kind of controller i want to build im leaning towards gadget but im not sure if ne one can tell me the necessity's that would be Great
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Regina
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PostPosted: Mon Mar 07, 2011 8:18 am    Post subject: Playing as a Controller. Reply with quote

Hey Aubrey and League.
I started out as a Controller (Mental) using a rifle. I found this combo in itself to be a great fit. Being ranged is very effective when it comes down to playing the role and always being able to support your team with power. If you aree thinking of using the Controller for a more melee, in-your-face damage dealer, then I have got some great tips for you. I have re-spec'd about 15-20 times now looking for exactly the right fit.

For DD/CNT:

Your loadout should look something like this,

Telekenisis
Pyrokenisis
Thought bubble-If you have good dominance.
Telekenetic bolt
Telekenetic push
Reflect pain
and the supercharge that fires a rapid set of telekenetic energy.

Having this skill set has allowed me to be able to "beast" over most players in PVP battle. Another thing your want to make sure that you are doing, is stay in controller stance. It provides you with a higher might and dominance. Your damage will come from the skills you are using,
EX: Telekenisis ->Telekenetic push, then follow up with Thought bubble -> Pyrokenisis.

Doing small combos like this, with your regular attacks thrown in, provides a great deal of damage for a single target. Not recommended for raids, but still very affective none-the-less.

If you are interested in the power restoring (mental) side, just let me know...

Hope this help out!
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Mind_Push
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Joined: 19 Feb 2011
Posts: 11
Location: Los Angeles, Ca.

PostPosted: Tue Mar 08, 2011 9:39 pm    Post subject: my take on mental controller Reply with quote

My load out that works really awesome for hma and raids is as followed.

1. Pk it lifts and adds power over time and in controller stance it gives a debuff (defence).
2. Cryo it roots or encases and give a debuff (damage delt)
3. Pyro it give damage over time and a debuff (health)
4. Pe give power to three players.
5. Psycic resonance it stuns mobs and adds
6. Bastion give a sheild for those situations when you or a teammate has low health it helps.

With this load out you use 5 on mobs and adds to slow there role. You then use. 1 on big guys and bosses. On the guys you know have one hitter quiter power you use 2. Use 3 on guys that can get healed from another enemy. 3 also give a lot of damage out. You should always 1 about every 30 to 45 seconds to keep energy buff up. On basses uses this combo. 1>2>3>4 at the start. Then range to get your combo up and your power up. When ever you see a debuff go away use the apropriete skill to give it to the boss again. Use 1 when you See the lightning bolt go away from under your name. And use 5 when healer or tank energy gets low. You have to pay attention to a lot of things as a controller that's why its so much fun to be a controller.
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Scalius
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Joined: 23 Feb 2011
Posts: 13
Location: NY

PostPosted: Wed Mar 09, 2011 11:24 am    Post subject: Reply with quote

Nature Healer Info:

Healer Role:

I focus on 3 heals: Metabolism, Blossom and Regeneration. Spam Metabolism and Blossom as needed, saving Regen (50% supercharge cost) for the "oh shit" moments when you see health bars dropping fast. Regen w/ HiveMind will take a depleted group and heal them full with additional healing coming as they take more dmg (for a few more secs).

I ignore Cross Pollination to save on pts, as in my experience between the above 3 you can pretty much cover all needs. CP is not bad...it's a good heal....but as it's the bottom of the tree it costs more to get to w/ wasted pts along the way.

Ignore Bloom! Bloom Bad! The casting time with possible interrupt simply makes it unusable in nearly all situations.

I try to focus skill pts on pumping Restoration 1st, and then crit healing chance and/or effect 2nd. I say chance>effect, as I'd rather be getting more crits than a stronger, less frequent crit. If you get your Resto up to 1300+ you'll see Metabolism HoT at 100+ a pop or more w/out crit; blossom at 600-800 w/out crit and Regen will pop for 2-300+ HoT w/out crit. Roughly speaking of course.

Throw in Hive Mind, which is a MUST have IMO, and you'll see big healing numbers. Hive Mind currently takes my Resto from 1370 to 1765 (or something thereabouts). I also have a raid-trinket, which adds another 200 resto for a total of near 2K resto when both are used. I try to alternate use between Hive and trinket however, to maximize healing #'s. Hive has much quicker timer (45 sec vs 2 min I think), and so is more easily spammed in combat. Also note that Hive boosts Might as well (which I'll talk about more below)

Another must for me is Swarm Shield. This power is just gold. It prevents damage to yourself and (supposedly) the weakest team-member, but I see the animation go on all groupmates so I don't know. Combine Swarm Shield with Metabolism and you'll fill a hurting groupmate (or yourself) up quickly. SS has no real timer and is cheap, so you can spam it all the time and it's well worth it.

I use bow with basically flurry shot (tri, tri, tri, hold-tri) only to keep up combos and power regen. Wpn is personal choice, but I'd stick with something ranged of course.

Oh, and don't be afraid to use your sodas....while it's nice if a controller keeps your power up, in a big group and big battles they usually cannot do so as their power-regen goes to everybody (at least it seems that way to me) and you need to keep sending heals frequently. It's a balancing act between using HiveMind, my trinket, and sodas to keep things going smoothly and maximize healing.

Damage Role:

You can deal good damage with a nature healer. It was much better prior to last big-patch, what with the whole Impaling Thorns "nerf", but it's still good. It wasn't a nerf btw, the power as it previously stood was way overjuiced. And it's still very functional, you just have to be more careful about it.

Anyways, I can put out pretty good damage using basically just my bow and Impaling Thorns. Granted, I have a raid-bow at 97.1dmg, so that is a big plus. But using Flurry Shot only for bow, while mixing in Thorns, works very well. I've been leader in dmg on HA's, and can stay close w/ just about any toon either in HA's or Duo's (while still healing my groupmate(s) btw). This despite no AoE, as it's DD only, and despite the "nerf" of Thorns. (Prior to "nerf", it was ridiculous the amount of dmg I could do) I mentioned Hive above and that it will boost Might, and this is significant for Thorns dmg. I don't even focus on Might (as I'm primarily needed as healer) and it's just under 800. With Hive, it goes to just over 1K. Without Hive, Thorns will hit for roughly 300-400 normally, and will crit anywhere from 400-1300+. The highest I've seen a crit so far is 1364 I think. That's w/out Hive.....add Hive, and you'll see some crazy numbers.

As for bow, again I use just flurry shot, as you'll get 7-8 hits in a matter of 2-3 seconds. If you spec for Carnage, you'll see crits from rougly 1/3-1/2 of your hits w/ additional damage. Carnage is good in this way for dmg build, and I would use that over Rampage as the effect of the two is about the same, and Rampage costs supercharge. Vine Lash is good for pulling, but I typically do not have this on loadout as I like to keep my heals (noted above) even in dmg mode. Thorn Shield is good for knocking back enemies, but that's it. I'd still rather have Swarm Shield, but the spec'ing becomes tricky at this point.

Shapes:

I can't comment too much on shapes. Gorilla opens up some big dmg strikes, but I never use it. The batlike form helps heal power, but that's about it (pterosoar?). I've never used canine or wolf.

The form I've used the most is Insectoid, and it's not bad. I can't tell exactly what it does, but best educated guess is it increases amount of criticals that go off. That's about all I can figure, as I don't see any stat increases. I do think it increases the overall amount of healing being done (what w/ more crits), and I do switch into it at times. However, if you're stuck on loadouts, I'd take Hive over Insectoid anyday.

Final notes: I've specc'd fully for healing, and while it gives CP and some better heal crit chances (as far as skill speccing), you find yourself nearly useless in any other situation outside of healing. I do often respec, but that becomes a bit tedious over time. So, I tend to go a bit hybrid, keeping some dmg power via Thorns while sacrificing CP and some crit increases.
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Main: Avi, Nature-Healer
Alt: Frozen Panzer, Ice-Tank
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