Mutation novice
Joined: 11 Mar 2011 Posts: 27 Location: St Louis
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Posted: Sat Sep 03, 2011 9:48 am Post subject: Fos |
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2nd boss was a bit tougher. In this fight at the very beginning there's 3 enemies that wake up in the 3 spots and attack at the same time. What you want to do is focus fire on the one closest to the entrance (on the left) right away and eliminate it before the retreivers start coming out.
Once the retreivers start coming what we did was split into 2 teams, north and south. Have fliers cast Downdraft to keep them from moving and transforming, and have sorcerers use CoP so that any retreiver walking on the CoP is slowed down to a crawl. You want to keep yout tanks on the initial 2 big guys and keep htem distracted, and whatever retreiver is able to slip past you and transform needs to be aggrod and dsitracted by your tanks.
Do not stop moving. If you are soloing a minicrab, use a lunge attack to keep your position on the map constantly changing so turret fire misses you (i do this often - server lags and cant pinpoint your coordinates before you've left the area). The tank in the middle has the perfect position to snag minicrabs and pull them back.
The whole mission in this fight for the team is to NOT let the retrievers transform, use whatever powers you can to keep them slowed, as far as i've seen only Downdraft, CoP and Controller powers work on keeping them at a snail's pace. The tanks should be distracting the big guys throughout the whole fight, if you try to dps them to death you'll be wasting your time because as you're attacking them others will transform in the meantime and will make this fight much harder than it has to be and will solidify your wipe. _________________ MUTATION
FIRE/DPS
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